For some, training a neural network might seem daunting - especially when it seems to not always learn what you want it to learn. Although they are very powerful models, it might not be the easiest start to AI Arena. As such, we created a much simpler model that’s easier to train!
At a high level, you can imagine this model as a table with multiple “cells”. Each one of these cells stores information about what you showed the model in training. Before walking through how each of the cells are divided throughout our various “buckets” (which is another word for how we group things), we want to note a few things:
- When getting to the end of a sub-bucket chain, you will see “cell N”, where N represents the cell in which that specific sub-bucket belongs.
- If a sub-bucket has “(Inverted)” in it, that means that all cells within the sub-bucket will have auto-inverting applied to them. All inverted sub-buckets have the default as your fighter being on the left side.
Buckets
‣
‣
‣
- Middle of stage: Cell 0
- Close to side of stage (Inverted): Cell 1
- You to the side of the stage (Inverted): Cell 2
‣
‣
‣
‣
- Middle of stage: Cell 3
- Close to side of stage (Inverted): Cell 4
‣
- Middle of stage: Cell 5
- Close to side of stage (Inverted): Cell 6
‣
- Middle of stage: Cell 7
- Close to side of stage (Inverted): Cell 8
‣
- You closer to blast zone: Cell 9
‣
- Above opponent: Cell 10
- Below opponent: Cell 11
- Opponent closer to blast zone: Cell 12
‣
- Opponent closer to blast zone: Cell 13
- Above opponent: Cell 14
- Below opponent: Cell 15
‣
- Opponent closer to blast zone: Cell 16
- Above opponent: Cell 17
- Below opponent: Cell 18
‣
‣
- Opponent far away: Cell 19
‣
‣
- Opponent close to blast zone: Cell 20
- Opponent in knockback: Cell 21
- Other: Cell 22
‣
- Opponent close to blast zone: Cell 23
‣
- Opponent in knockback: Cell 24
- Other: Cell 25
‣
- Opponent in knockback: Cell 26
- Other: Cell 27
‣
- Opponent close to blast zone: Cell 28
‣
- Opponent in knockback: Cell 29
- Other: Cell 30
‣
- Opponent in knockback: Cell 31
- Other: Cell 32
‣
- Opponent far away: Cell 33
‣
‣
- You close to blast zone (top of map): Cell 34
- Platform interrupting path: Cell 35
- Clear path to opponent: Cell 36
- Opponent diagonal in-front (INVERTED): Cell 37
- Opponent diagonal behind (INVERTED): Cell 38
‣
‣
- Opponent below stage: Cell 39
‣
‣
- Opponent on-ledge: Cell 40
- Opponent far away: Cell 41
- Opponent in-line with you: Cell 42
- Opponent below you: Cell 43
- Opponent above you: Cell 44
‣
- Opponent on-ledge: Cell 45
- Opponent far away: Cell 46
- Opponent in-line with you: Cell 47
- Opponent below you: Cell 48
- Opponent above you: Cell 49
- You not on correct edge (Inverted): Cell 50
‣
- Opponent face planted: Cell 51
- Opponent stunned: Cell 52
‣
- Opponent far away: Cell 53
- Opponent close by: Cell 54
‣
- Opponent in-line & far away: Cell 55
- Opponent in-line & close by: Cell 56
‣
‣
‣
- Middle of stage: Cell 57
- Close to side of stage (Inverted): Cell 58
‣
‣
- You on-ledge: Cell 59
- You far away: Cell 60
- You in-line with opponent: Cell 61
- You below opponent: Cell 62
- You above opponent: Cell 63
‣
- You on-ledge: Cell 64
- You far away: Cell 65
- You in-line with opponent: Cell 66
- You below opponent: Cell 67
- You above opponent: Cell 68
- Opponent not on correct edge (Inverted): Cell 69
‣
‣
- Opponent far away: Cell 70
- Opponent close by: Cell 71
‣
- You in-line & far away: Cell 72
- You in-line & close by: Cell 73
- Projectile Approaching: Cell 74
‣
- Far from opponent (Inverted): Cell 75
‣
‣
- You in air: Cell 76
- Opponent attacking: Cell 77
- Opponent shielding: Cell 78
- Opponent idling: Cell 79
‣
- You in air: Cell 80
- Opponent attacking: Cell 81
- Opponent shielding: Cell 82
- Opponent idling: Cell 83
‣
- You in air: Cell 84
- Opponent attacking: Cell 85
- Opponent shielding: Cell 86
- Opponent idling: Cell 87
‣
- You in air: Cell 88
- Opponent attacking: Cell 89
- Opponent shielding: Cell 90
- Opponent idling: Cell 91