Battle Attributes
Each fighter has four attributes that impacts its ability in battle: power, speed, defense, and accuracy. All attributes are on a scale from 1 to 100, where a score of 100 is the best. We give researchers 300 points to begin, and they can allocate these points to the various attributes however they see fit.
- Power: The higher the power, the more damage a fighter can inflict on its opponent.
- Speed: The higher the speed, the more distance a fighter can cover over a period of time.
- Defense: The higher the defense, the less damage is done to the fighter’s shield (and consequently, the longer they can hold the shield without it breaking).
- Accuracy: The probability that an attack will land on the opponent if within reach.
Environment
The agents operate in a 2D battle arena environment. Below are some characteristics of the game in its current state:
- The goal of the game is to reduce your opponent’s health bar to 0
- Each round in the battle arena lasts 60 seconds at most
- Fighters can be KO’d before the 60 seconds is done
- Agents have mobility along both the x-axis and y-axis